Single Mouse Click doesn't generate InputAction Pressed event

So I have googled about this issue for hours with no solution found. I was able to recreate this issue using the preset TopDown project that comes with the engine. Basically whenever the viewport capture mode is set to capture permanently and in the TopDownController blueprint you have Show Cursor enabled, A single LMB click wont generate the Input mouse event on pressed and the player will not move to the mouse position. when you doubleclick it works fine with all the mentioned settings. if you disable the Show Cursor single LMB click will generate the event and the player will move. if you keep the Show Cursor enabled and change viewport capture mode to Capture permanently including initial mouse down LMB single click generates Events just fine. I don’t know if this is how it is meant to be or is still the same bug. I apologize if i wasted your time due to my ignorance and I appreciate any help offered. ^^

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