Multiple audio listener spatialization and routing
Hello everyone! I'm trying to develop a VR setup where multiple users will hear different audios in their headphones. Basically I would have 4 audio listeners, each one of them rendering stereo audio (2 channels) based on spatialization and distance attenuation. Then, I need each audio to be routed to a couple of output channels on an external ASIO driver. So, for example, audio from listener 1 would output on channels 1 and 2, audio from listener 2 on channels 3 and 4 and so on. Anyone had the same problem? Do you think this is achievable with UE4?
asked Nov 24 '18 at 12:22 PM in C++ Programming
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