Problem with retargeting hand

Hi,
I downloaded Swat model from mixamo site and I added root bone to model with Maya. After that I imported Swat model and kubold animset and I downloaded file from here T pose for UE4 new mannequin? - Character & Animation - Unreal Engine Forums to change pose of kubold’s ue4 mannequin skeleton. Then in retarget manager I set rig to Humanoid and I mapped all bones like explained here: https://docs.unrealengine.com/en-us/Engine/Animation/RetargetingDifferentSkeletons and in Skeleton Tree tab I set Translation Target for Root bone to Animation and Animation Scaled for Hips bone. After retargeting kubold equip animation to mixamo hands weren’t positioned correctly. Can someone please help me to fix this?

I’ve had the same thing happen to me. For me, setting both clavicles recursively to animation has worked.