Best archive for serializing actors
I'm currently trying to create a save system for my game. I have an array of actors that I need to save, however, I can't figure out which archive to use to store it. Also, when I have the actor serialized in the archive, how do I actually write it to disk?
I have tried to use FBufferArchive and FFileHelper::SaveArrayToFile, however after the engine crash, I found this in a parent class of the FBufferArchive
Apparently, FBufferArchive does not support UObject (thus AActor) serialization. Any tips on which archive does support UObject serialization and can be written to disk?
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