Item pick up blueprint multiplayer

Hi,

i’m working on a multiplayer first person game where you have to pass an item from one person to an other (something like foodball, basketball).
at the moment i have my multiplayer up and running with al my movement mechanics and my object that people have to pass to each other.

i followed this networking tutorial so my setup is the same except that in my case no one starts with bombs and i have one pickup item.

my problem is when i overlap with my item only the server gets this item so when i get the item with my client, the server gets it. how can i get the player index so i can assign the pickup to the client who overlaps the item?