Use a World Composition level as sublevel
I currently have 3 main levels, One is the "Main Menu", while the others are levels using the world composition.
In the main menu, I add the other two world as sublevels and load them using the "Load Stream Level" on specific events. However, only the data from the persistent level is loaded in, and for example, my tiled terrain is not loaded, or any other sublevel in the "composition".
I tried many different ways to load the level or the sublevels in code, but with no success. Is there a way of achieving this? Or is it just not supported?
asked Nov 25 '18 at 02:03 PM in Using UE4
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