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UE4 Nvida Waveworks - Bounds Scale

Hi there,

I am experiencing a problem with a very large scene and Nvidia Waveworks. When I move away from the sample waveworks_gdc_map island the waveworks plane flickers on and off. It works fine when i am near the island everything works fine. i tried changing bounds scale but nothing seems to stop it from flickering on and off the whole mesh.

Any help would be greatly appreciated!

Thank you! K

Product Version: UE Github Master branch
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asked Nov 25 '18 at 11:26 PM in Using UE4

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Theimpossible3d
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avatar image Theimpossible3d Nov 26 '18 at 12:26 AM

When the camera faces down the plane disappears...

avatar image Camika Dec 22 '18 at 05:32 PM

We're having the same issue, we think it has to do with some kind of optimization where the wave plane is not rendered when out of a certain range and not within the field of view (as it happens at the edges of the sky dome, but not when looking a the island).

avatar image Theimpossible3d Jan 09 '19 at 12:43 AM

exactly.. bounds scale has no effect.. so it seems it's hard coded into wave works. I have tried enabling World Origin Rebasing as my scene is using world composition but also has no effect.

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