UE4 Nvida Waveworks - Bounds Scale
I am experiencing a problem with a very large scene and Nvidia Waveworks. When I move away from the sample waveworks_gdc_map island the waveworks plane flickers on and off. It works fine when i am near the island everything works fine. i tried changing bounds scale but nothing seems to stop it from flickering on and off the whole mesh.
Any help would be greatly appreciated!
Thank you! K
asked Nov 25 '18 at 11:26 PM in Using UE4
Found the solution. Edit the blueprint and add a cube into the blueprint. Drag it to the top and make it the parent. Then in bounds scale of the cube change that to something really big like 5000000.. then change the bound scale settings for the children below to use parent's scale and voila!
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