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Packaging Failed. Nothing in logs.

Hi. I'm getting error when packaging project (android/windows). Cant find error in logs. Only see this:

ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT ProcessResult.StdOut: LogWindows: Error: === Critical error: === ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: Fatal error! ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff831e537df UE4Editor-UMG.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff831e5382b UE4Editor-UMG.dll!UnknownFunction []

Attached loglink text. PLEASE HELP ME!!! Thanks.

link text

Product Version: UE 4.21
Tags:
log.txt (51.6 kB)
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asked Nov 26 '18 at 02:08 PM in Packaging & Deployment

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andresdona
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Hi, andresdona.

I had same problem in my project. It was an engines problem. I fixed it and Epic staff merge it. Please fixed version.

I'm sorry about my bad english.

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answered Jan 08 '19 at 01:36 PM

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YanaPIIDXer
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avatar image YanaPIIDXer Jan 08 '19 at 01:36 PM

Oops.

Line breaks did not work well.

I'm sorry.

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Hi, andresdona.

I had same problem in my project.

It was an engines bug.

I fixed it and Epic staff merges it.

Please wait fixed version.

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answered Jan 08 '19 at 01:36 PM

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YanaPIIDXer
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