Packaging Failed. Nothing in logs

Hi.
I’m getting error when packaging project (android/windows).
Cant find error in logs.
Only see this:

ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT
ProcessResult.StdOut: LogWindows: Error: === Critical error: ===
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Fatal error!
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff831e537df UE4Editor-UMG.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff831e5382b UE4Editor-UMG.dll!UnknownFunction []

Attached loglink text.
PLEASE HELP ME!!!
Thanks.

link text

Hi, andresdona.

I had same problem in my project.
It was an engines problem.
I fixed it and Epic staff merge it.
Please fixed version.

I’m sorry about my bad english.

Oops.

Line breaks did not work well.

I’m sorry.

Hi, andresdona.

I had same problem in my project.

It was an engines bug.

I fixed it and Epic staff merges it.

Please wait fixed version.