Is this good Shader Complexity for a tree?
Hello. I have a quick question. Is this shader complexity good for a tree? And if not, what can I do to improve it? Thank you!
asked Nov 26 '18 at 12:42 AM in Using UE4
In this case, the complexity seems alright.
The Overdrawing reds and semi whites that you are (and will be) getting will more often than not depend on the mesh you're applying the material on rather than the particular material that you're using.
With this in mind, the answer is then yes and no. "Yes" it's good for things like the Tall tree in the middle but not great for things like the bushes that you have (since logically you'll have a lot more bushes in a scene that individual trees). "No" because of that massive overdraw that you'll end up getting in a populated environment. I would greatly recommend looking for a more vertex-relying approach rather than billboards based.
answered Nov 26 '18 at 12:56 AM
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