Level Streaming Brakes NavMesh on Mobile.
Anyone here Experience NavMesh Not updating or even Showing Up on mobile After Level Streaming?
I m Using Android as Platform .. and any time I Introduce BP level Streaming Nav mesh Is not Generated on Runtime same happens on map Travel, I'm testing this In Build / Cooked Game Developer Build. All is setup Correctly, NavMesh is Dynamic, Fixed tile size + I use Invokers, NavBounds and ReCast are in a Persistent level and Sub level just loads World Geometry.
Everything is Working in Editor with no problems I can also use "show navigation" and it will show Mesh In Editor, If I install my .apk in mobile then do map travel and load Sub level, "show navigation" is not showing anything, Is anyone run into this problem..? I'm on 4.21 engine version.
I tested without level Streaming and then Nav mesh is Working and Showing up. Only if I use streaming it seems to break.
asked Nov 26 '18 at 07:21 AM in Bug Reports
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