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Cannot convert FHitResult to FHitResult *

Wanting to use the function bool SetActorLocation(FVector, bool, FHitResult, ETeleportType), I'm running to the error of the question title.

The API Page https://api.unrealengine.com/INT/API/Runtime/Engine/GameFramework/AActor/SetActorLocation/index.html

The thing here is that the FHitResult has the pointer Symbol to it while being a function argument. How can I declare a variable (of type FHitResult*) to store it?

Product Version: UE 4.20
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asked Nov 26 '18 at 07:53 AM in C++ Programming

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me4dinosaur
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1 answer: sort voted first

You can declare your hit result like this:

 FHitResult HitResult;

A pointer is basically just a variable that stores a memory address. This is why you can pass the address of your hit result by using

 &HitResult

& is the address-of-operator, which returns the memory address of your variable. So your function call might look somehow like this:

 SomeActor->SetActorLocation(FVector(0,0,0), true, &HitResult, ETeleportType::None);

Hope that helps, let me know if you have any further questions.

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answered Nov 26 '18 at 10:31 AM

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ndelchen
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