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AttachToComponent VR Pickup Items

Hi Everyone, I'm working on a VR project and am trying to implement an attached inventory system for my VR character.

I'm trying to attach gun magazines to a box on the VR camera do the player can traverse the level will ammo on their hip. I've created a cube, with a magazine mesh i'm using to mark the spot to hold the magazine. Inside of the magazine mesh I have added a socket named, Magazine1.

My in-game items have been tagged as Ammo, and the player can pickup and move items. My first step is to check is the magazine slot is occupied with a branch. I then check for the ammo tag before attacking to component. Through trial and error I can see that the flow is completed whenever the magazine in the players hand overlaps the Ammo Detection box on the player camera, however the magazine the player is holding does not snap to or attach to the socket.

The loops completing, I'm just not sure what i'm missing here.

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Product Version: UE 4.20
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asked Nov 26 '18 at 09:12 AM in Blueprint Scripting

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