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Can you create randomly generated enviroments similar to minecraft?

(sorry if I didn't post it in the right one, it's kinda rendering an enviroment though?) Anyway, before anyone says; I'm not making a game anything like minecraft really, the only similarity is that they'll both have 3d models, and I want the world to be able to be mined/build objects. And for that I need to know if it's possible to create a procedually generated world and then save it/reload it. It'll be in only 2 planes of dimension (only being able to move left right up and down but the enviroment will be made out of 3d models, e.g. the blocks being 1 by 1 by 1. So, I'm just wondering if it would be possible to do that before I buy unreal engine 4, because if I do buy it; it's just for the soul reason of making that game ouo; Thank you ^-^

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asked Aug 18 '14 at 10:54 AM in Rendering

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Yes you can. There is a nice project that is doing exactly that, procedural voxels, Andrew Scheideckers BrickGame: https://github.com/AndrewScheidecker/BrickGame

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answered Aug 18 '14 at 11:48 AM

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avatar image GLaMONSTER Aug 18 '14 at 11:56 AM

Alright, thank you :) I shall probably buy this sometime next week ^-^. The only difference though is that my world, although being made out of 3d models will be in 2 planes, e.g. the world will only go left to right and up and down; not through the zplane, so I'll just have to make my code only have 1 in the z plane and then have more in the other 2 cx thank you :)

avatar image Moss Aug 18 '14 at 12:12 PM

Yes but the basics of generating the MeshComponents is exactly the same. How you then create your world is up to you.

avatar image Moss Sep 09 '14 at 09:32 AM

Do you need any additional assistance?

avatar image Kaliam Oct 10 '15 at 04:11 AM

Hello Moss, this isn't really related to the question itself but do you know if you can use this in a project? If so where would I go to purchase it and how much does it cost? A link would be lovely =)


avatar image Moss Oct 19 '15 at 06:03 AM

I guess you can use BrickGame but you have to tweak it, it's just a POC and not a final product.

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