Can you create randomly generated enviroments similar to minecraft?

(sorry if I didn’t post it in the right one, it’s kinda rendering an enviroment though?)
Anyway, before anyone says; I’m not making a game anything like minecraft really, the only similarity is that they’ll both have 3d models, and I want the world to be able to be mined/build objects. And for that I need to know if it’s possible to create a procedually generated world and then save it/reload it. It’ll be in only 2 planes of dimension (only being able to move left right up and down but the enviroment will be made out of 3d models, e.g. the blocks being 1 by 1 by 1.
So, I’m just wondering if it would be possible to do that before I buy unreal engine 4, because if I do buy it; it’s just for the soul reason of making that game ouo;
Thank you ^-^

Yes you can. There is a nice project that is doing exactly that, procedural voxels, Andrew Scheideckers BrickGame: GitHub - AndrewScheidecker/BrickGame: A demo of Minecraft-style voxel rendering in UE4

Alright, thank you :slight_smile: I shall probably buy this sometime next week ^-^.
The only difference though is that my world, although being made out of 3d models will be in 2 planes, e.g. the world will only go left to right and up and down; not through the zplane, so I’ll just have to make my code only have 1 in the z plane and then have more in the other 2 cx thank you :slight_smile:

Yes but the basics of generating the MeshComponents is exactly the same. How you then create your world is up to you.

Do you need any additional assistance?

Hello Moss, this isn’t really related to the question itself but do you know if you can use this in a project? If so where would I go to purchase it and how much does it cost? A link would be lovely =)

Thanks

I guess you can use BrickGame but you have to tweak it, it’s just a POC and not a final product.