How would send saved data to a player when they join?
I want to know 2 things, when a player joins my session, how can I identify them (name etc) and how would I send a struct to them. Also, when they leave, how would I know that?
asked Nov 27 '18 at 12:11 AM in Blueprint Scripting
The Game Mode if I'm not mistaken handles that information (on player joined). Likewise, whenever a controller is destroyed would symbolize which player has just left.
You can then have an Interface set of Functions that would take care of the sending information back and forth.
For the Player Name and all, there are Player Controller IDs (and there are other functions available depending on the Networking API that you are using, such as Steamworks).
answered Nov 27 '18 at 12:52 AM
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