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慣性のあるカメラ操作を実装したい

スワイプでカメラを操作する機能を実装しようとしています。
スワイプ操作は以下のページを参考に実装できました。
https://forums.unrealengine.com/development-discussion/ios-development/1089-swipes?992-Swipes=
http://shop-0761.hatenablog.com/entry/2017/12/13/011628

ですが慣性のある動き(カメラの回転速度が徐々に減速して停止する)が設定できず、つまづいています。
こちらの[慣性のある移動(滑りながら移動)]の動画のように、移動操作後に徐々に減速して止まる、という動きを実装したいです。
http://katze.hatenablog.jp/entry/2016/10/26/184421
よろしくお願いします。

カメラはThirdPersonCharacterの[inputAxis Turn]のような、キャラクターの周囲を回転するタイプです。alt text

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asked Nov 27 '18 at 01:54 AM in Japanese

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a-zaki
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