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Panning Material works in Material Editor but not in the Main Editor

I am using a panner node inside my material editor in order to make a texture slide across a surface. It works like a charm in the material editor, but applying the material to objects in the main editor stops the material from working as intended. This is what I have at the moment: This code simulates right, but doesn't play right.

I have not done anything else, like using other blueprints to fiddle with any values in this material. I've applied this to both editable box brushes and regular static meshes, to no avail. If anyone can give me a hot serving of some avail, that would be absolutely swell.

Product Version: UE 4.18
mat-edit-blue.png (230.4 kB)
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asked Nov 27 '18 at 02:13 AM in Using UE4

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Symphoric Quoz

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