Frame rate drops over time because of Event Tick?
Hello. In my project, I have a sequencer connected to an event tick. This is causing my frame rate to drop to 10 in under a minute. In my blueprint, I need all of the things to be constantly running and checking for variables, branches, etc (that is why I hooked up the sequencer to the event tick). How would I be able to stop the lag, but not have to change everything? Thank you.
asked Nov 27 '18 at 04:19 AM in Rendering
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