Bug: when creating instance of level brushes arent copied

When you create an instance of a level (a copy) with offset every trigger volumes won’t be copied with it.

Repro:

  • Create a level X with trigger volume,
  • Create another level which will create instance of level X couple of times,
  • You won’t see any volumes on copied levels,

Hey intoxicat3,

Which version of engine are you using? Can you post some screenshots of how you’re creating instances of sub-level with offset? Thanks!

(version 4.4 from github). Here is screen.

I have not been able to reproduce this issue. When I create an instance of a Streaming Level, it creates all volumes I’ve put in that level. Is there a particular type of volume you’re seeing this behavior with?

hmn so maybe it’s something on my end - I’ll try to create new map and check it out.

You could try trigger volumes - I can’t see them on instances.

Yea, that was first one I tried, and they showed up for me. Let me know what you find when you try it in a new map, and if you still see same problem, please also try it in a new project. Thanks!

Hey intoxicat3,

I haven’t heard back from you about this in awhile. Is this still occurring for you?