Blueprint gots corrupted after playing with ObjectInitializer
Is there any way to fix this?
Reparenting, re-saving, re-compiling, removing Intermediate & Binary folders did not helped.
Is there a way to save this blueprint? It's very important to me, I'm feel responsible for it!
asked Nov 27 '18 at 03:28 PM in Bug Reports
I had this problem too. When you change CharMoveComponent class in that way, it becomes uninitialized in old blueprints inherited from that character class.
It seems like a blueprint bug. I didn't find any solution so finished with recreating all my characters blueprints from scratch.
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