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How to disable HiddenAreaMask in C++?

Hi, I currently have an issue with parts of the player's camera being reflected in shiny surfaces (see black corners in the screenshot). I can get rid of it by entering vr.HiddenAreaMask 0 into the console, but I could not find a way to disable HiddenAreaMask in code. Could anybody please point me into the right direction? Any help will be greatly appreciated. Thanks!

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Product Version: UE 4.19
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asked Nov 27 '18 at 03:37 PM in VR

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laschmoove
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