Display widget blueprint on in-game screen
I'm visualizing a touch screen in UE so I want to place my user interface on an in game screen. I've created "my widget" in a Widget Blueprint. I then created a blueprint actor class and added a widget component to it. For the widget component I've chosen the following:
Materials: Element 0 --> Widget3DPassThrough_Masked_OneSided
UI: Space --> world, Widget class --> "my widget"
It doesn't appear the right way though. I can see some of the letters from my UI but it's all twisted. Not sure if I should use another choice under Element 0, if I need to change settings for my WidgetBP or what.
Can anybody help, please?
asked Nov 27 '18 at 04:13 PM in Blueprint Scripting
You can attach it in your blueprint either by dragging it onto a mesh in the components tab or by having it attach based on some event in your blueprint graph
answered Dec 02 '18 at 04:35 PM
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