How do I make a Spotlight display the reflecting light on an actor?
Basically my issue is when I place my Spotlight in the game it displays as the 1st screenshot, but when I do Build Lighting the reflection disappears (2nd screenshot)... Is this intended?
How would I make the Built version of the Spotlight appear as the 1st screenshot?
asked Nov 27 '18 at 10:50 PM in Using UE4
Hey, I don't use baked lighting so I'm not sure, but check if the doors have proper lightmap UVs. You can auto generate them: https://docs.unrealengine.com/en-us/Editor/Content/Types/StaticMeshes/LightmapUnwrapping/AutoGeneratedLightmaps
You can also try setting your spot light to Stationary before building the light.
... Finally, you can just set the spotlight to Movable, then it should always work.
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