How do I make a Spotlight display the reflecting light on an actor?

Basically my issue is when I place my Spotlight in the game it displays as the 1st screenshot, but when I do Build Lighting the reflection disappears (2nd screenshot)… Is this intended?

How would I make the Built version of the Spotlight appear as the 1st screenshot?

I tried making spotlight Moveable and it works perfectly. Never thought that would be the solution since the light itself stays stationary regardless of what happens in-game.

Thank you again.

Hey, I don’t use baked lighting so I’m not sure, but check if the doors have proper lightmap UVs. You can auto generate them: https://docs.unrealengine.com/en-us/Editor/Content/Types/StaticMeshes/LightmapUnwrapping/AutoGeneratedLightmaps

You can also try setting your spot light to Stationary before building the light.

… Finally, you can just set the spotlight to Movable, then it should always work.

Good to hear that - yes, it should be fine, it will probably introduce small performance cost since it’s fully dynamic now, but probably won’t be something noticeable unless you have dozens of overlapping lights like that. If you want fully baked lighting (or cached, stationary) then checking the lightmaps is also worth trying. BTW. I’ve converted the comment into answer, so if it helped, I’d be grateful if you can accept it.