Multiple Cams/ Change Render Targets
Dear UE Forum,
I'm setting up a level with 3 cameras, each with a scenecapture2D to send via spout.
I want to set up so by pressing spacebar, the camera switches, this I have achieved ok..
But I also want the active Scenecapture2D/Render Target to update to the active camera when the spacebar is pressed also. Any ideas how this would best be achieved? I thought of making an array or setup a spout actor for each camera, but it hasn't been successful.
My setup attached!
asked Nov 28 '18 at 01:30 AM in Blueprint Scripting
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