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Multiple Cams/ Change Render Targets

Dear UE Forum,

I'm setting up a level with 3 cameras, each with a scenecapture2D to send via spout.

I want to set up so by pressing spacebar, the camera switches, this I have achieved ok..

But I also want the active Scenecapture2D/Render Target to update to the active camera when the spacebar is pressed also. Any ideas how this would best be achieved? I thought of making an array or setup a spout actor for each camera, but it hasn't been successful.

My setup attached!

alt text

![alt text][2]

Product Version: UE 4.18
ue4-2.png (152.8 kB)
ue4-3.png (373.7 kB)
ue4-3.png (373.7 kB)
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asked Nov 28 '18 at 01:30 AM in Blueprint Scripting

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