Multiple Cams/ Change Render Targets

Dear UE Forum,

I’m setting up a level with 3 cameras, each with a scenecapture2D to send via spout.

I want to set up so by pressing spacebar, the camera switches, this I have achieved ok…

But I also want the active Scenecapture2D/Render Target to update to the active camera when the spacebar is pressed also. Any ideas how this would best be achieved? I thought of making an array or setup a spout actor for each camera, but it hasn’t been successful.

My setup attached!

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