The best exemple I can give you is the Fortnite camera type (And maybe the camera type of Gears of War but I’m not sure). Here’s what I have with my current camera (which is not what I want)
Camera is not exacly on springArm but has some offset. In camera component set Location to 0,0,0 and instead of changing location of camera to change view position, change location of SpringArm because camera is always following springarm.
When I look up/down the camera still does this (1) and when I look around (2) the camera change and go away from the player and turn around him (I try with and without Pawn rotation on the spring arm). I don’t know where the problem can be