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Attach To Component replicated

My player has a gun. On owner side I want it to be attached to the player's hand.(VR)

But on the other clients, I want the gun to be attached to the avatar of the player.

But since Attach To Component is automatically replicated I cant chose. it will always attach to the last (AttachToComponent) I call. Is there a way to attach the gun to the component I want without repetition.?

Does anyone have an idea how I can solve this?

Product Version: UE 4.21
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asked Nov 28 '18 at 07:43 AM in Blueprint Scripting

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one way is to make ur own attachment code that works this way. I.e do not use built in attach to component on server, but let server send a multicast (or OnRep) to notify all clients to do their own attachment.

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answered Jan 05 '19 at 02:27 PM

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