some erorr while deactivating audiocomponant
I have some error with my widget blueprint Pls tell me How to fix it. TY.
asked Nov 28 '18 at 08:18 AM in Blueprint Scripting
"attempted to access ... pending kill" is usually due to the blueprint trying to call an object that no longer exists or will be destroyed shortly. most of the time you can get around this issue if you use an "is valid" node
so in your bp i guess you cloud try dragging out of the "s" variable and check if it's valid before "Deactivate"
answered Nov 28 '18 at 05:59 PM
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