Spawn particles on pre-calculated location

So I have a galaxy map and would like to create nebulas via particle system component on specific locations(already calculated). I managed to spawn fixed amount of particles, but don’t know how to set the location to non-random.

This is proving to be very difficult. I can’t pass an array of vectors of starting location to Start Location module, nor any blueprint script that may help me achieve this.

You can place a particle system anywhere in the level, or add a particle component to any actor.