x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to change master volume?

Hi,

I'm making a preloading setup which loads all sublevels during game start so switching between them later happens instantly. This is triggering audio files in those levels to play and I'm trying to find a way to shut them all up. I've created a master sound class and set it in project settings, along with a sound mix.

I was under the impression that all game audio passed through the default sound class & mix, but now I'm thinking that is incorrect? Hard coding the volume to 0 in the sound class has no effect until I manually apply the sound class to each sound (ouch) - and then there's no way to change it anyway.

I found some guides online that reference "Set Sound Mix Class Override" but it seems to have no effect. Setting volume to 0 does nothing, on begin or in tick. It kind of feels like a bug since this seems like such a basic thing that isn't working - but maybe I'm missing something.

Also I have found the push & pop sub mix modifier functions and tried creating a "mute" submix which applies 0 gain to all parameters in the EQ - it had no effect.

Basically I'm looking for a relatively easy way to temporarily mute ALL game audio. A solution or guidance in blueprints or c++ would be greatly appreciated as I don't seem to understand how this stuff is working very well.

Thanks!

alt text alt text

Product Version: UE 4.21
Tags:
sound1.png (46.9 kB)
sound2.png (143.3 kB)
more ▼

asked Nov 28 '18 at 08:38 PM in Using UE4

avatar image

vonflow
1 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question