Implemented Checkpoint System Can't Control Where I Spawn in

Hello all,

I’m brand new to Unreal. I’ve been working with it for a few weeks now following along to tutorials and asking questions on Reddit. While working on my Paper 2D Sidescroller I hit a snag.

I created a Blue Print for my Checkpoint / Save System

I click and drag my Checkpoint into the scene and it works great! When I die I respawn at the location. However, when launching my game I cannot start from the beginning I instead start from the last checkpoint.

Another issue i’m having is I cannot figure out how to manage the checkpoints. I thought if I deleted them or moved them they would react as such but they do nothing. An example would be: If I move my checkpoint 100 units to the left it’ll still spawn me where the CP was originally, not where it is now.

I created a Trigger Box to launch me to Level2 but I’m experiencing the same issue. When ever I move the box I’m still spawning from the location it was previously at.

I can’t figure it out. I’m hoping it’s something trivial / easy that I’m just missing but at this point I’ve spent three days troubleshooting and I’m 100% stumped. I would greatly appreciate your help resolving this issue.

  • Newbie.