Is it possible to Transform the Capsule Component?
Hi, after a lot of searching in vain maybe someone here can tell me if it is possible to rotate/scale the capsule component of an actor? I took the pig from the AnimalVarietyPack and created a few actors. Beneath a "paw-sliding" problem I sometimes get weird Ai moving results. maybe because that pig doesn't fit in the capsule component, that can't be modified? Is there a way to match it to the pig? Can't edit the Arrow Component as well, so just rotating the mesh leads to unwanted world rotation. Here's a screenshot of my pig:
asked Nov 29 '18 at 01:47 PM in Blueprint Scripting
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