Skeletal Mesh Disappear on Mobile ES2 after update 4.21 ->Not bone count limit problem
Hi, I have a problem with my model. After updating to 4.21 it disappear on Android Builds and Editor preview Es2. The Bone count is 39 so it's not the bone count limit. I made an asset audit and got this.
And here is the difference between Shader5 and Es2
asked Nov 29 '18 at 01:50 PM in Bug Reports
We've received a bug report for this already. After speaking to the developer who made the change that caused this behavior, he mentions that it is intended. The change was made to avoid a crash that could possibly occur with Skeletal Meshes with more than 75 bones or more than 4 influences per vertex. As such, these types of skeletal meshes are no longer rendered in Mobile Preview. These skeletal meshes should render on ES3.1 however.
Edit: If you need to check the number of influences, I'm not sure if this is possible in the binary editor but you can use the "Character" button in the Viewport for the Skeletal Mesh editor in a Source built editor and select Detailed under Mesh > Mesh Info.
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