Android AR game crashes when use vulkan

Below Device Output Log:

D/UE4     : [2018.11.29-17.24.06:892][ 79]LogGoogleARCoreImageBlitter: Error: Shader compile error: 
D/UE4     : [2018.11.29-17.24.06:892][ 79]LogOutputDevice: Warning: 
D/UE4     : 
D/UE4     : Script Stack (0 frames):
D/UE4     : 
D/UE4     : Assertion failed: CompileSuccess [File:D:\Build\++UE4\Sync\Engine\Plugins\Runtime\GoogleARCore\Source\GoogleARCoreBase\Private\GoogleARCoreCameraImageBlitter.cpp] [Line: 119] 
D/UE4     : 
D/UE4     : [2018.11.29-17.24.07:119][ 79]Assertion failed: CompileSuccess [File:D:\Build\++UE4\Sync\Engine\Plugins\Runtime\GoogleARCore\Source\GoogleARCoreBase\Private\GoogleARCoreCameraImageBlitter.cpp] [Line: 119] 
D/UE4     : 
D/UE4     : [2018.11.29-17.24.07:120][ 79]LogAndroid: Error: === Critical error: ===
D/UE4     : [2018.11.29-17.24.07:120][ 79]LogAndroid: Error: 
D/UE4     : [2018.11.29-17.24.07:120][ 79]LogAndroid: Error: Assertion failed: CompileSuccess [File:D:\Build\++UE4\Sync\Engine\Plugins\Runtime\GoogleARCore\Source\GoogleARCoreBase\Private\GoogleARCoreCameraImageBlitter.cpp] [Line: 119] 
D/UE4     : [2018.11.29-17.24.07:120][ 79]LogAndroid: Error: 
D/UE4     : [2018.11.29-17.24.07:120][ 79]LogAndroid: Error: [Callstack] 0x0000007CB974A7D8 (0x00000000033B57D8) libUE4.so!FGoogleARCoreDeviceCameraBlitter::LateInit(FIntPoint)  []
D/UE4     : [2018.11.29-17.24.07:120][ 79]LogAndroid: Error: [Callstack] 0x0000007CB974AEE8 (0x00000000033B5EE8) libUE4.so!FGoogleARCoreDeviceCameraBlitter::DoBlit(unsigned int, FIntPoint)  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CB974BBFC (0x00000000033B6BFC) libUE4.so!FGoogleARCoreDevice::OnWorldTickStart(ELevelTick, float)  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CB975CA00 (0x00000000033C7A00) libUE4.so!TBaseRawMethodDelegateInstance<false, FGoogleARCoreDevice, void (ELevelTick, float)>::ExecuteIfSafe(ELevelTick, float) const  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CBC0CD1EC (0x0000000005D381EC) libUE4.so!TBaseMulticastDelegate<void, ELevelTick, float>::Broadcast(ELevelTick, float) const  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CBC0C7804 (0x0000000005D32804) libUE4.so!UWorld::Tick(ELevelTick, float)  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CBBF35208 (0x0000000005BA0208) libUE4.so!UGameEngine::Tick(float, bool)  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CB9717C9C (0x0000000003382C9C) libUE4.so!FEngineLoop::Tick()  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CB9711ED8 (0x000000000337CED8) libUE4.so!AndroidMain(android_app*)  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CB971D464 (0x0000000003388464) libUE4.so!android_main()  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CB973B204 (0x00000000033A6204) libUE4.so![Unknown]()  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CE0DB7D08 (0x0000000000067D08) libc.so![Unknown]()  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: [Callstack] 0x0000007CE0D6F34C (0x000000000001F34C) libc.so![Unknown]()  []
D/UE4     : [2018.11.29-17.24.07:121][ 79]LogAndroid: Error: 
D/UE4     : [2018.11.29-17.24.07:122][ 79]LogAndroid: Error: 
D/UE4     : [2018.11.29-17.24.07:122][ 79]LogAndroid: Error: 
D/UE4     : [2018.11.29-17.24.07:152][ 79]LogWindows: FAndroidMisc::RequestExit(1)

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Thanks

thanks too

I’m having this same issue, i need vulkan because in open gl it doesn’t read the mesh with 250k polygons, and when i use vulkan in a normal mobile app it reads the full mesh, but when i have ar enable the app crashes.