UWorld::SweepSingleByObjectType - how to distinguish overlap vs. block?
SweepSingleByObjectType returns a hit for an actor with a static mesh with collision set to overlap. I would like to distinguish FHitResults that occur from Overlap vs. Blocking so that i can ignore the overlap hits.
Any help would be appreciated!
asked Nov 29 '18 at 07:57 PM in C++ Programming
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