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Can't package for Linux, works for Windows

I am trying to build Linux version of game from Windows environment.

Maybe I should note that packaging game for Windows works fine.


This is guide that I followed: https://docs.unrealengine.com/en-us/Platforms/Linux/GettingStarted

Latest toolchain is installed and environment variable is set. Issue I have is that UE complains that plugins are missing "Linux" dir inside (eg. [PLUGIN_NAME]\Intermediate\Build\Linux). Plugins are purchased from marketplace.

Can someone tell me what could be issue?

Plugins are stating that Linux is supported. Also this is issue for every plugin I am using (and they are essential for my game, they are not just editor-only type). I can see Win64, Mac, Android, ... directories but no Linux.

I have tried reinstalling them, but no change.


Error that I am getting is this:

ERROR: System.IO.DirectoryNotFoundException: Could not find part of the path: 'C:\UE_4.21\Engine\Plugins\Marketplace\[PLUGIN_NAME]\Intermediate\Build\Linux\[some_weird_number]\UE4\Shipping\[name]\[name].precompiled'.

Product Version: UE 4.21
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asked Nov 29 '18 at 11:23 PM in Packaging & Deployment

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Dragan
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