UBT Error: Failed to Produce item

I’m trying to compile the Mixer Interactive plugin for UE 4.20, however, I’m now running into an error that seems to be relating to the HostProject that gets made during the compile. If I’m missing anything related to Visual Studio let me know. Adding one thing from VS helped get the process further but now this error happens later. link text

Z:\Plugins\Mixer\HostProject\Plugins\Mixer\Intermediate\Build\Win64\UE4Editor\Development\MixerInteractivityEditor\Definitions.h(170): warning C4005: 'PLATFORM_SUPPORTS_MIXER_OAUTH': macro redefinition
ParallelExecutor.ExecuteActions:   Z:\Plugins\Mixer\HostProject\Plugins\Mixer\Intermediate\Build\Win64\UE4Editor\Development\MixerInteractivityEditor\Definitions.h(169): note: see previous definition of 'PLATFORM_SUPPORTS_MIXER_OAUTH'
ParallelExecutor.ExecuteActions:   Z:\Plugins\Mixer\HostProject\Plugins\Mixer\Source\MixerInteractivityEditor\Private\SGraphPinMixerObjectNameList.cpp(54): warning C4458: declaration of 'ValueWidget' hides class member
ParallelExecutor.ExecuteActions:   F:\Program Files (x86)\Epic Games\UE_4.20\Engine\Source\Editor\GraphEditor\Public\SGraphPin.h(260): note: see declaration of 'SGraphPin::ValueWidget'
ParallelExecutor.ExecuteActions:   [36/41] UE4Editor-MixerInteractivityEditor.lib
ParallelExecutor.ExecuteActions:      Creating library Z:\Plugins\Mixer\HostProject\Plugins\Mixer\Intermediate\Build\Win64\UE4Editor\Development\MixerInteractivityEditor\UE4Editor-MixerInteractivityEditor.lib and object Z:\Plugins\Mixer\HostProject\Plugins\Mixer\Intermediate\Build\Win64\UE4Editor\Development\MixerInteractivityEditor\UE4Editor-MixerInteractivityEditor.exp
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
<>c.<PrintExceptionInfo>b__4_0: ERROR: UBT ERROR: Failed to produce item: Z:\Plugins\Mixer\HostProject\Plugins\Mixer\Intermediate\Build\Win64\UE4Editor\Development\MixerInteractivity\UE4Editor-MixerInteractivity.lib
<>c.<PrintExceptionInfo>b__4_0:        (see F:\Program Files (x86)\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt for full exception trace)
<>c.<PrintExceptionInfo>b__4_1: 
<>c.<PrintExceptionInfo>b__4_1: BuildException: UBT ERROR: Failed to produce item: Z:\Plugins\Mixer\HostProject\Plugins\Mixer\Intermediate\Build\Win64\UE4Editor\Development\MixerInteractivity\UE4Editor-MixerInteractivity.lib
<>c.<PrintExceptionInfo>b__4_1:    at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, Boolean bIsRemoteCompile, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in F:\Program Files (x86)\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 570
<>c.<PrintExceptionInfo>b__4_1:    at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in F:\Program Files (x86)\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1673
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
UnrealBuildTool.RunUBT: Total build time: 68.82 seconds (Parallel executor: 0.00 seconds)