I have accessed the data of a static mesh via GetSectionFromStaticMesh. For my mesh, there is always a quad(like) object made up of two triangles, but the ordering of the vertices is somewhat irregular. Therefore, I want to access the actual triangles and see which vertices are used. However, the array from the Triangles connector is an integer array and I don’t know what the array really stores - vertex indices? And if so, how do I know if vertices are shared so that I can correctly reconstruck my triangles?
The documentation on this is practically non-existent