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Texturing one object- using object multiple times with different scales


I am currently doing a room in blender for UE4 and I have come across something I don't know how to go about.

In the pic the white object is a basic window ledge, I plan to have it around every window and I'm not sure the best way to go about texturing it. I have a few ideas but I'm not confident in my approach.

I had in mind -

  1. Create all window ledges, UV unwrap them all into one UV atlas and just tile a texture but this is restricting any detail along either X or Y :(

  2. UV unwrap the white object as is so I can retain detail, and tile a texture along x, y. This is preferred but what if I want to stretch that object along the X to fit the window on all 4 sides? I can make a material instance with variable X and Y to fit it, but I would need to make an new material instances to fit any new window ledge I create that has a different length..

If anyone has any enlightenment on this that would be awesome :)


alt text

Product Version: UE 4.19
capture.png (1.5 MB)
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asked Nov 30 '18 at 09:31 AM in Using UE4

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