Texturing one object- using object multiple times with different scales
I am currently doing a room in blender for UE4 and I have come across something I don't know how to go about.
In the pic the white object is a basic window ledge, I plan to have it around every window and I'm not sure the best way to go about texturing it. I have a few ideas but I'm not confident in my approach.
I had in mind -
If anyone has any enlightenment on this that would be awesome :)
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