Issue for enabling gravity on collision
Hello, I am using a script for picking up some elements in my scene, and i want to make some elements falling when they are hit by an object that is pickup by the player. My BP is actually looking like that :
But it work only when the player hit the object with his body, and not with another object. The BP is an actor BP with a cube as physic component. I have also try with an "event hit" node but the result was the same.
Is there another specific node for this? Or am i just taking a wrong path?
asked Nov 30 '18 at 10:28 AM in Blueprint Scripting
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