iPhone aspect ratio wrong with UMG HUD

I’m attempting to use UMG for my HUD now that it’s more usable (yes, I know it’s still experimental). Things work and look good on PC and an iPad, but for some reason the aspect ratio is way off on an iPhone 5.

The first image is what it looks like in the designer of the UMG widget with the aspect ratio set to iPhone 5 landscape

The second is a screen from the phone showing that it’s not at all close to what the designer is showing.

Is there somewhere that I need to set up aspect ratios for platforms or is that supposed to be automatic in UMG? I am still running an old-school HUD in the background, but don’t have anything there set to change the ratio.

Any help would be greatly appreciated.

Howdy Gooner44,

What OS is your iPhone 5 running off of so that we may run a test to check UMG?

Thanks!

Howdy Gooner44,

Thank you for reporting your issue. I have been able to reproduce the issue. I also saw that you were in contact with one of our developers and received your answer via this post: iPhone aspect ratio wrong with UMG HUD - Blueprint - Unreal Engine Forums

Thanks and have a great day!

Hey gooner, HOW did u add swipe functionallity to your game?

In Project Settings > Input I added an Action Mapping and chose ‘Flick’ from the dropdown.