How do I use screen position output in a material with user interface domain?
Hey! I wanted to create a wavy distortion effect on a UI material, and figured screen position output would work like WPO in surface materials, but I can't figure out what kind of input it wants. I tried panning noise, sining time and inputing static numbers but they all just make it invisible.
How can I achieve similar effects to panning noise on WPO on surface materials for UI materials, for example to make spooky text or wavy images?
asked Nov 30 '18 at 04:24 PM in Rendering
Did you figure out a solution?
answered Dec 11 '18 at 09:19 AM
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