Hey!
I wanted to create a wavy distortion effect on a UI material, and figured screen position output would work like WPO in surface materials, but I can’t figure out what kind of input it wants. I tried panning noise, sining time and inputing static numbers but they all just make it invisible.
How can I achieve similar effects to panning noise on WPO on surface materials for UI materials, for example to make spooky text or wavy images?
Is this in a widget or for 3D text? If it is for an object in a level, the screen position offset should function as you mentioned with something like a noise, but make sure the object is properly tessellated as it may just be moving the whole thing off screen in one big chunk.