How do I create a dynamic instance of a post process material?
Is it possible to create a dynamic instance of a post process material?
I have a post process material I've set as blendable in a Post Process Volume and I wanto to be able to change dynamically some of its parameters from some blueprints in my project, but I can't find how to access the array of blendables of the Post Process Volume through the Level Blueprints.
asked Nov 30 '18 at 09:05 PM in Using UE4
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