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How do I create a dynamic instance of a post process material?

Is it possible to create a dynamic instance of a post process material?

I have a post process material I've set as blendable in a Post Process Volume and I wanto to be able to change dynamically some of its parameters from some blueprints in my project, but I can't find how to access the array of blendables of the Post Process Volume through the Level Blueprints.

Product Version: UE 4.21
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asked Nov 30 '18 at 09:05 PM in Using UE4

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TheSubZer0
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avatar image TheSubZer0 Dec 02 '18 at 06:00 PM

And what do I do now? I want to create an instance for dynamic parameter control

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You can access the Materials like this:

PP Volume reference - Get Settings - Break PostProcessSettings - Break WeightedBlendables

You need to enable the needed setting for Output Pin to appear.

PPSettings

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answered Dec 02 '18 at 04:26 AM

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S-ed
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avatar image TheSubZer0 Dec 02 '18 at 05:48 PM

![text=red I have a problem, the node: break post processing settings has no output I'm using unreal 4.21.1]

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avatar image TheSubZer0 Dec 02 '18 at 05:51 PM

is there any way I can get the current post processing volume settings and apply after the break settings?

avatar image TheSubZer0 Dec 02 '18 at 05:58 PM

Worked, i found the pin

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