How do I create a dynamic instance of a post process material?

Is it possible to create a dynamic instance of a post process material?

I have a post process material I’ve set as blendable in a Post Process Volume and I wanto to be able to change dynamically some of its parameters from some blueprints in my project, but I can’t find how to access the array of blendables of the Post Process Volume through the Level Blueprints.

You can access the Materials like this:

PP Volume reference - Get Settings - Break PostProcessSettings - Break WeightedBlendables
You need to enable the needed setting for Output Pin to appear.

![text=red I have a problem, the node: break post processing settings has no output I’m using unreal 4.21.1]

is there any way I can get the current post processing volume settings and apply after the break settings?

Worked, i found the pin

And what do I do now? I want to create an instance for dynamic parameter control