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How do I create a dynamic instance of a post process material?

Is it possible to create a dynamic instance of a post process material?

I have a post process material I've set as blendable in a Post Process Volume and I wanto to be able to change dynamically some of its parameters from some blueprints in my project, but I can't find how to access the array of blendables of the Post Process Volume through the Level Blueprints.

Product Version: UE 4.21
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asked Nov 30 '18 at 10:51 PM in Rendering

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TheSubZer0
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It seems you can not access settings directly other then from animators, but volume provides function "Add Or Update Blendable" which should allows you to add Dynamic Material Instace to it.

Other then that you can make your own actor with post process component, for more access.

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answered Dec 01 '18 at 02:58 AM

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Shadowriver
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