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Seperate the same asset in level when using an array

Hi, I have an array that opens all the doors, using the same asset after a trigger.

But there is 2 doors specifically I don't want to open which uses the same asset.

Can I use the array, but then say somewhere to leave these 2 specific doors alone?

Product Version: UE 4.21
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asked Nov 30 '18 at 09:31 PM in Blueprint Scripting

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MattStH
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avatar image ThompsonN13 Nov 30 '18 at 11:17 PM

an array by itself would not cause what you are describing. the issue lies in your script so you should post that so we have something to work from.

i would guess that your using the get all actors of class node which returns an array. if thats the case then you would need a way in your open door script to identify the doors you want to open then skip the opening script. this is all assuming that your using the get all of class then a for each loop which calls a open door event.

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