Thirdperson Pawn without Movement Component?
Hello so I'd like to replicate the third person controller without having to use the movement component for it since the way the gravity works on that component prevents me from going past 90 degrees.
I'm going for a wallrun/skate type mechanic and I need it to be able to orient past 90 degrees/stay in its position without falling.
I already know how to do a line trace to account for its rotation on the surface but I don't really know how to create the movement controls from scratch via blueprint without using the movement components so that is what I really want to know.
asked Dec 01 '18 at 05:36 AM in Blueprint Scripting
just fyi... there IS a way to use the character movement component.... with a player camera manager to enable pitch beyond 90 degrees: here is a step by step guide here on the answerhub
answered Dec 01 '18 at 09:04 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here